P+ - Donkey Kong - Common Subroutine 0x21798
- CreateInterrupt { interrupt_id: Some(10037), action: EscapeN, requirement: (ButtonHeld value(3)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc4c)))
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fd)))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10038), action: EscapeF, requirement: (ButtonHeld value(3)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d)))
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10039), action: EscapeB, requirement: (ButtonHeld value(3)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d)))
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- PreviousInterruptAddRequirement(OnGround)